2. Exploring the spaceship
PREREQUISITE
Complete 1. Beginnings first: this guide starts the moment the stuck Captain's Room door opens. Playing on Easy difficulty lets you skip the engine puzzle in Phase 4.
PHASE 1: FIRST STEPS ON DECK A
STEP 1: LEAVE THE CAPTAIN'S ROOM
The main character steps out into Hallway A-0 and notices the door stays open. Chip, the ship's AI, explains they only unlocked it: a full repair would take a professional and spare parts. Choose Ask if anyone is there or Be stealthy; both are flavor only. A new diary page is added and the quest to reach solid ground begins.
STEP 2: CHECK THE CREW ROOMS
Try the first door on the left, the one with the orange light: Put your finger on it fails the fingerprint scan, and the doorbell gets no answer. Chip explains that private rooms have privacy protocols and that red lights mark rooms sealed for hull damage. The other doors on this deck read CLOSED FOR SAFETY.
PHASE 2: SURVEY THE DAMAGE
STEP 1: GO DOWN TO DECKS B AND C
The lower decks reveal blood, bullet holes and broken glass. Choose Be confident, Stay calm or Freak out: pure roleplay flavor with no stat effects.
STEP 2: SEARCH THE LABORATORY (DECK B)
The laboratory has been ransacked and two of its vats still hold twisted test subjects. When Chip compares their shared memory loss, choose carefully:
- It's not the same β -3 Chip Friendship
- Right β +3 Chip Friendship
Searching the room for memory units takes one hour and turns up nothing.
STEP 3: THE REST OF THE SHIP
- Therapy room (B-0): books and unfamiliar drugs; nothing to take.
- Workshop, Infirmary, Armory and Dormitories: closed for safety until the ship lands.
- Cells (C-0): ten empty cells.
- Cargo Bay (D-0): empty crates, escape pods with only one missing, and looted spacesuit cabins. This is where the main character will leave the ship later.
- Core (D-0): sealed by hull damage. Chip explains the core controls every system on the ship.
PHASE 3: MEET RYLAN
STEP 1: THE LUNCHROOM AMBUSH
Enter the lunchroom on deck C. Someone tackles the main character and pins them against a table (-5 Health). The attacker is Rylan, the ship's surviving soldier.
- Tell him the truth or Demand to be released: flavor only.
- Rub your ass against him β +1 Rylan Desire. With a submissive main character, answer You don't have what it takes to turn the standoff into a heated encounter right on the table β +3 Rylan Desire, and the main character is left fully healed.
- Try to break the hold: fails, flavor only.
STEP 2: ANSWER HIS QUESTIONS
The main character introduces themselves and Rylan is added to the Diary contacts. Choose Tell him everything or Skip some of the details about how they escaped (flavor only). Rylan shares a protein meal and his Talk menu opens. Exhaust it before moving on: it covers the pirate attack on the ship, unlocks the option to ask him for help with the engine, and is required before takeoff.
PHASE 4: THE ENGINE ROOM
STEP 1: DIVERT POWER TO THE MAIN ENGINE
Enter the engine room on deck D. Chip explains the fix: the steering engines still hold a 50% charge and power can be rerouted to the main engine by reconnecting the colored cables. Transfer as much power as possible without draining the side engines (keeping each at 10% is enough connecting cables in the wrong order causes a short circuit and undoes some of your work. Select Mess with the cables to play the wiring puzzle. You can leave it half-done and come back later.
If the result is below optimal, you can retry, ask Rylan for help (after meeting him, see Step 2), continue later, or insist on launching anyway against Chip's advice. On Easy difficulty, Skip the puzzle sets a perfect 80% charge instantly, but the game flags it: you will miss a Respect point after landing.
STEP 2: ASK RYLAN FOR HELP (OPTIONAL)
This route needs Rylan's Tell me about you talk done first. Chip then suggests asking him after the engine intro, and I'm going to ask Rylan for help becomes available. Talk to Rylan and ask for help with the engine. He teases Chip, asks what he gets in return, then admits he was joking.
- Let's go: Rylan follows the main character to the engine room.
- I've changed my mind: no cost. Rylan lets it go and the main character goes back to the ship to take another look at the engine.
In the engine room Rylan teases that the main character only wanted to be alone with him, then rolls up his sleeves and starts pressing buttons. The engine starts from a clean state (no cables connected, side engines at 50% each). The repair then runs in stages of about 20 minutes each, with banter only and nothing to choose: the main character sits on the stairs, gets bored, and is told to be quiet while he concentrates.
After the third stage, the scene depends on the main character's settings:
- If the pissing kink is activated and the main character is not in the dominant role: Rylan is two cables from finishing and asks the main character to move aside because he needs to pee. Choose Let him pass to wait while he goes (he is back after about 5 minutes, +6 minutes on the clock). Choose Stay in place and he insists, threatening to use the main character as his urinal. A second choice follows:
- Let him pass: same result as above, nothing else changes.
- Stay in place: the main character is so set on getting the ship fixed (or so eager to be degraded) that they accept: "You have to go to your room on the top floor for that and I'm tired of waiting, so go ahead, use me." Rylan takes them at their word and uses them as a urinal in a rough, humiliating scene that ends with the main character's face covered and Rylan ordering them to stay put while he returns to work. The main character obeys. Result: +2 Rylan Desire, +1 Rylan Friendship, -1 Respect, and the main character's face counts as dirty (+1). The wording of this scene is kept short here and may be refined by the author.
- Otherwise: Rylan sits on the floor for a break. He tells the main character to finish it, but they decline so as not to ruin his work. They chat about being stuck on the ship (+5 minutes).
The last stage takes about 1 hour 30 minutes. The main character dozes off against the railing and Rylan wakes them with a shove on the shoulder: the engine is fixed. Chip approves. Rylan admits he got it right by pressing buttons until it worked, which took more than 2 hours. In total the repair takes about 2 hours 50 minutes, plus the 5 or 6 minute break. Rylan then heads to the bridge.
Because Rylan fixed the engine instead of the main character, -1 Respect applies at the bridge in Phase 5 (see the summary table).
STEP 3: KNOW YOUR ODDS
The takeoff success chance depends on the main engine's final charge:
| Main engine charge | Success chance |
|---|---|
| 80 | 99% |
| 70 | 80% |
| 60 | 50% |
| 50 | 20% (Chip claims 1%) |
| Below 50 | 1% |
A failed jump is a Game Over: the ship is torn apart mid-jump. Save before launching.
PHASE 5: THE FIRST JUMP
STEP 1: PREPARE FOR TAKEOFF
Return to the bridge (hallway B-1) once the engine is patched. Chip refuses to launch until the main character has met everyone on board and is dressed for the trip: a full suit (armor and legs) and a helmet are required, and Rylan will send you back if anything is missing.
STEP 2: LAUNCH
The main character warns the crew over the PA and Rylan takes the co-pilot seat. If he is already interested (Desire 2 or more), he teases them before launch:
- The other way around β +1 Respect
- No way β no change
- We'll see β -1 Respect
Chip triangulates the ship's position from the stars, but the destination data is corrupted: the crew jumps blind. Press Start, aim the ship, then press Curvature Propulsion.
STEP 3: THE MEMORY
On a successful jump the main character passes out and relives a buried memory: leaving a dying Earth with their boyfriend before being cryogenized. Rylan wakes them up and fills in the history: Earth fell about 4,000 years ago, the escaped humans built Paradise, forced their own evolution into Meta-Humans, and now rule the galaxy with an iron fist.
PHASE 6: LANDING ON AKRA LEUKA
STEP 1: TOUCHDOWN
The ship reaches Akra Leuka, an independent city-state that draws its power from the black hole it orbits, and lands roughly on a lower-level parking lot. Two quests begin: Repair the Ship and Hire a Pilot.
STEP 2: BECOME THE CAPTAIN
Rylan names the main character captain and hands over the Captain's insignia, a cosmetic item. If the main character fixed the engine personally β +1 Respect (not if the puzzle was skipped on Easy). If Rylan had to fix it β -1 Respect. Rylan officially joins the crew.
STEP 3: LEARN TO FIGHT (OPTIONAL)
This step only happens if the main character has not done the combat tutorial before. The first time the main character goes to Rylan's room after the lunchroom ambush, once the Talk menu questions are exhausted, the Combat skills option appears. Choose That can wait to start the tutorial now, or You're right to skip it. If it is skipped, the tutorial happens automatically after landing (see below).
Rylan insists on teaching the main character to defend themselves: Akra is dangerous. The tutorial takes place in Hallway A-0. If the main character is not wearing armor, Rylan asks them to equip it. If the main character is hurt or aroused, Rylan hands over healing pills first: full Health and Lust reset to 0. Follow his instructions to learn the basics.
If the tutorial was skipped, it starts when Rylan and the main character get ready to leave the ship after landing: Rylan says it is a good time to teach the main character to fight and the same tutorial follows in Hallway A-0.
STEP 4: STEP OUTSIDE
After landing, all the rooms that were sealed by hull holes become accessible: the Workshop, Infirmary, Armory, Dormitories and the Core. Before leaving, choose Wait in the cargo bay and take care of anything pending. Recommended: go to the Infirmary first and pick up the pills left in a cabinet (20 Health pills, 20 Energy pills and 20 Lust pills), then return to the cargo bay and choose Let's go to leave the ship with Rylan.
Rylan tells the main character it is better to split up: he will look for information about the pirates in places that are too dangerous to bring them along, and offers to walk them to a place he knows. If the main character's face is dirty, Rylan comments on it when they choose Wait. Rylan then walks the main character through Akra's lower levels, a vertical megacity of neon signs, grime and open crime, before splitting off. The main character is free to explore the city from here. (To be continued in the Akra guide.)
SUMMARY OF CHOICES AND STAT CHANGES
| Character | Choice / Action | Effect |
|---|---|---|
| Chip | Laboratory: "It's not the same" | -3 Chip Friendship |
| Chip | Laboratory: "Right" | +3 Chip Friendship |
| Rylan | Lunchroom: tease him while pinned | +1 Rylan Desire |
| Rylan | Lunchroom: push the tease further (submissive MC) | +3 Rylan Desire and a full heal |
| Rylan | Bridge: "The other way around" | +1 Respect |
| Rylan | Bridge: "We'll see" | -1 Respect |
| Rylan | Fix the engine yourself | +1 Respect |
| Rylan | Engine room: "Stay in place" twice (pissing kink activated, not dominant) | +2 Rylan Desire, +1 Rylan Friendship, -1 Respect |
| Rylan | Let Rylan fix the engine | -1 Respect |