Shard Crawler
Deep inside the Urukai mines, a mass of cracked crystal and writhing tentacles guards a pulsing, fleshy heart. The Shard Crawler is not a hunter: it is a creature in agony, and it lashes out at anything that comes close. It cannot be reasoned with by force, but it can be understood.
General Information
Location: Urukai, Stone Loom mine (the fight returns to the mine menu afterwards)
Monster Level: 10
Experience: 1000 base XP (awarded only for the peaceful victory)
Loot: None
Attributes & Vitality
| Attribute | Value |
|---|---|
| Health (HP) | 1000 |
| Energy (MP) | 1000 |
| Lust | 1000 |
| Initiative | 0 |
Defensive Profile
| Stat | Value |
|---|---|
| Physical Armor | 40 |
| Lust Armor | 0 |
| Magic Armor | 0 |
| Evasion | 0% |
| Mental Resistance | 20% |
| Magic Resistance | 0% |
Weaknesses:
Electro (Takes increased damage)
Strengths:
Slashing (Resisted)
Offensive Profile
Standard Attack Damage: 100
Attack Rating: 0
Critical / Hit Chance: 0%
The Shard Crawler has no skills, no lust attack and no magic. Its attack rating is 0, so its tentacle blows rely on the base hit roll, but every hit that lands deals 100 damage.
Combat Reactions
- When its lust goes above 500, the tentacles flail wildly and the central mass throbs: the Shard Crawler becomes aroused and the fight is in its "hard" state. This is what makes the submit outcome below dangerous.
Combat Outcomes
Victory
The main character stops before dealing the final blow. The creature huddles and projects fragments of thoughts into the main character's mind: darkness, wound, noise, sickness, slow death. Chip comments on the telepathy. The main character promises not to hurt it and asks it to stop attacking the miners, and a single tentacle uncoils like a promise.
- Gain 1000 base XP (scaled by the level difference with monster level 10).
- The creature does not know what is corrupting Urukai; the main character swears to find out.
- If the Bror help offer is active, it advances to the next stage (value 2).
Defeat (health reaches 0)
A tentacle crushes the main character's ribs. Chip urges a tactical retreat. When the creature senses there is no more threat, it goes still and folds back into its geode, letting the main character crawl away.
- The main character is left with 1 health.
- No XP is gained.
Defeat by lust (the main character is too aroused)
The main character barely escapes around a bend, shaking from arousal. If the main character is submissive (botsub), the text adds that they should have let the thing catch them.
- No scene plays and the Shard Crawler does not pursue.
Escape
The main character runs back through the collapsing tunnel while crystal shards rain down. The creature is too slow to follow, and the main character collapses in a side alcove.
Submit
- Normal (the creature is not aroused enough, or the main character is neither submissive nor dominant): the tentacles freeze, the creature retreats into its rocky shell and the main character is free to go.
- If the creature's lust is 500 or more and the main character is submissive or dominant (botsub or botdom): the tentacles drag the main character to the pulsing heart and use them in every orifice until the main character is filled and covered. The scene changes slightly with the main character's body (genitals and breasts). The main character ends the scene with a heavily swollen belly and stumbles out. If the Bror help offer is active (value 1), it jumps to 52.
Creature wins by lust (its lust reaches the maximum)
The berserk tentacles bring the cave down around the main character. The main character has to submit to survive. The same two submit outcomes above then apply: released if the creature is not aroused enough, otherwise the tentacle scene.
Combat Strategy Tips
- Physical armor is 40 and slashing weapons are resisted by the creature, so use electro damage, which is its weakness.
- The Shard Crawler has initiative 0 and 0% evasion: the main character always acts first and rarely misses.
- Do not push its lust above 500 unless a submit scene is the goal.
- To get the peaceful ending, reduce its health without letting the main character fall first.