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Sentinel NL-12

🚀 Creatures✍️ Xperiment

Cyborg guards of the New Life facility in Akra. They always come in pairs, speak in flat machine phrases and arrest anyone who trespasses. Their arms end in something more than weapons.


General Information

Location: Akra, New Life facility (two sentinels at once)

Monster Level: 10

Experience: 500 base XP (awarded on a win and on a sex win)

Loot: Hydraulic Gear, 2 to 5 pieces (6 to 10 on hard difficulty), dropped on a win and on a sex win

Note: Both sentinels have identical stats. The table below applies to each one.


Attributes & Vitality

AttributeValue
Health (HP)400
Energy (MP)150
Lust300
Initiative5

Defensive Profile

StatValue
Physical Armor20
Lust Armor0
Magic Armor0
Evasion20%
Mental Resistance30%
Magic Resistance0%

Weaknesses:

Electro (Takes increased damage)

Water (Takes increased damage)

Strengths: None


Offensive Profile

Standard Attack Damage: 40

Attack Rating: 40

Critical / Hit Chance: 5%


Skills & Abilities

Laser

Type: Ranged / Active Skill

Element: Tech

Target: Area of Effect (AoE) - hits the whole party

Energy Cost: 100

Charge (turns): 1

Damage: 70

Description: Enemy is charging its next attack.

Gunfire Storm

Type: Ranged / Active Skill

Element: Bullets

Target: Area of Effect (AoE) - hits the whole party

Energy Cost: 40

Damage: 30

Description:


Combat Reactions

  • Below 400 health, Sentinel 1 or 2 growls.
  • Below 150 health, Sentinel 1's mechanical arms flail furiously. Sentinel 2 begs "P-Please, h-help!". Sentinel 1 may also say "NGH!" and "SYSTEMS FAILING. IMPOSSIBLE TO COMPUTE REACTION."
  • When Sentinel 2's lust reaches 100 it says "Stop this course of action, villain." and later "STOP THIS NOW OR SUFFER SEVERE CONSEQUENCES!"

Combat Outcomes

Victory (both health bars reach 0)

The sentries lie on the ground, their arms jerking before they stop. Gain 500 base XP and Hydraulic Gears. The story then continues depending on the New Life storyline: stealing the information (part 2), or the compound menu, depending on earlier choices (Akra info theft, Selinesson action, or Holoryx stealing New Life).

Defeat (health reaches 0)

The main character lies semi-conscious while the sentry comes to arrest them. Game over (the game closes).

Defeat by lust

This case only happens if the whole party is aroused. The main character kneels with raised hands and the submit result applies.

Escape

The main character flees and the story continues as if the fight had been skipped (same continuation as in Victory, without XP or loot).

Submit

  • Both sentinels have lust 100 or more: "SYSTEM FAILURE." They use the main character (the sex scene below).
  • Otherwise: "Prepare to be arrested. Hands behind your back, villain." Game over as in Defeat.

Sentinels win by lust (their lust reaches the maximum)

Gain 500 base XP and Hydraulic Gears, then the sex scene starts. A menu appears:

  • Obey (submissive bottom): any chastity belt is removed ("Obstacle detected"). The sentinels announce the number of holes. Both phallic arms enter at full speed and spray a relaxing lubricant. One sentinel holds the main character's ass, the other massages the chest. The main character has several orgasms (a caged cock only drips weakly). Gain 200 sexual energy absorbed (non-combat). If the cum play kink is activated the main character ends up flat in a puddle of cum and chooses Lick the cum (Chip, if present, comments) or Get up.
  • Offer Chip to them (only if Chip is in the party): the sentinels use Chip instead. Chip takes both of them (in the ass, and the pussy if the Android has one) and shrugs it off. Gain 400 sexual energy absorbed (two scenes of 200). Afterwards a menu: Fuck him (top dominant without a cage: the main character fucks Chip and cums on his back and inside him, sexual energy recovery) or Leave (Chip says to go before they wake up).
  • Run: the main character runs away while the sentinels are confused by their arousal. The story continues without further scenes.

Combat Strategy Tips

  • They are weak to electro and water. Mental resistance is 30%, so teasing needs more effort.
  • Laser needs a turn of charge and hits the whole party for 70, so break the charge by killing or stunning the sentry. Gunfire Storm hits the party for 30.
  • Hydraulic Gear drops more often on hard difficulty.